AAlib: Difference between revisions
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CC="gcc ${BUILD32}" ./configure --prefix=/usr | CC="gcc ${BUILD32}" USE_ARCH=32 \ | ||
./configure --prefix=/usr && | |||
make | make | ||
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CC="gcc ${BUILDN32}" ./configure --prefix=/usr --libdir=/usr | CC="gcc ${BUILDN32}" USE_ARCH=n32 \ | ||
./configure --prefix=/usr --libdir=/usr/lib32 && | |||
make | make | ||
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CC="gcc ${BUILD64}" ./configure --prefix=/usr --libdir=/usr | CC="gcc ${BUILD64}" USE_ARCH=64 \ | ||
./configure --prefix=/usr --libdir=/usr/lib64 && | |||
make | make | ||
Revision as of 13:56, 29 January 2007
| Download Source: | http://downloads.sourceforge.net/aa-project/aalib-1.4rc5.tar.gz |
|---|
Introduction to AAlib
<Package Description Needed>
Dependencies
Optional
Non-Multilib
Compile the package:
./configure --prefix=/usr && make
Install the package
make install
Multilib
32Bit
Compile the package:
CC="gcc ${BUILD32}" USE_ARCH=32 \
./configure --prefix=/usr &&
make
Install the package
make install &&
mv -v /usr/bin/aalib-config{,-32}
N32
Compile the package:
CC="gcc ${BUILDN32}" USE_ARCH=n32 \
./configure --prefix=/usr --libdir=/usr/lib32 &&
make
Install the package
make install &&
mv -v /usr/bin/aalib-config{,-n32}
64Bit
Compile the package:
CC="gcc ${BUILD64}" USE_ARCH=64 \
./configure --prefix=/usr --libdir=/usr/lib64 &&
make
Install the package
make install &&
mv -v /usr/bin/aalib-config{,-64} &&
ln -sfv multiarch_wrapper /usr/bin/aalib-config
Contents
| Installed Programs: | aafire, aainfo, aalib-config, aasavefont, and aatest |
|---|---|
| Installed Libraries: | libaa.{so,a} |
| Installed Directories: | None |
Short Descriptions
| aafire | is little toy of AAlib, rendering an animated fire in ASCII Art. |
|---|---|
| aainfo | provides information for your current settings related to AAlib. |
| aalib-config | provides configuration info for AAlib. |
| aatest | shows the abilities of AAlib in a little test. |
| libaa.{so,a} | is a collection of routines to render any graphical input in portable format to ASCII Art. It can be used through many programs and has a very well documented API, so you can easily put it into your own programs. |