Difference between revisions of "PhysicsFS"
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− | {{Package-Introduction|PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem.}} | + | {{Package-Introduction|PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem.|http://icculus.org/physfs/}} |
== Dependencies == | == Dependencies == | ||
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Compile the package: | Compile the package: | ||
− | USE_ARCH=32 PKG_CONFIG_PATH=$PKG_CONFIG_PATH32 cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_CXX_FLAGS=" | + | USE_ARCH=32 PKG_CONFIG_PATH=$PKG_CONFIG_PATH32 cmake \ |
+ | -DCMAKE_INSTALL_PREFIX=/usr \ | ||
+ | -DCMAKE_CXX_FLAGS="${BUILD32}" \ | ||
+ | -DCMAKE_C_FLAGS="${BUILD32}" && | ||
make | make | ||
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make install && | make install && | ||
− | mv -v /usr/bin/test_physfs, | + | mv -v /usr/bin/test_physfs{,-32} |
=== N32 === | === N32 === | ||
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Compile the package: | Compile the package: | ||
− | sed -i -e '/LIBRARY DESTINATION /s/lib/&64/g' -e '/ARCHIVE DESTINATION /s/lib/&64/g' CMakeLists.txt && | + | sed -i -e '/LIBRARY DESTINATION /s/lib/&64/g' \ |
− | USE_ARCH=64 PKG_CONFIG_PATH=$PKG_CONFIG_PATH64 cmake -DCMAKE_INSTALL_PREFIX=/usr -DCMAKE_CXX_FLAGS=" | + | -e '/ARCHIVE DESTINATION /s/lib/&64/g' \ |
+ | CMakeLists.txt && | ||
+ | USE_ARCH=64 PKG_CONFIG_PATH=$PKG_CONFIG_PATH64 \ | ||
+ | cmake -DCMAKE_INSTALL_PREFIX=/usr \ | ||
+ | -DCMAKE_CXX_FLAGS="${BUILD32}" \ | ||
+ | -DCMAKE_C_FLAGS="${BUILD32}" && | ||
make | make | ||
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make install && | make install && | ||
− | mv -v /usr/bin/test_physfs, | + | mv -v /usr/bin/test_physfs{,-64} && |
ln -sfv multiarch_wrapper /usr/bin/test_physfs | ln -sfv multiarch_wrapper /usr/bin/test_physfs | ||
Latest revision as of 09:33, 20 September 2009
Download Source: | http://icculus.org/physfs/downloads/physfs-2.0.0.tar.gz |
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Contents
Introduction to PhysicsFS
PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem.
Project Homepage: http://icculus.org/physfs/
Dependencies
Required
Non-Multilib
Compile the package:
cmake . -DCMAKE_INSTALL_PREFIX=/usr && make
Install the package:
make install
Multilib
32Bit
Compile the package:
USE_ARCH=32 PKG_CONFIG_PATH=$PKG_CONFIG_PATH32 cmake \ -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_CXX_FLAGS="${BUILD32}" \ -DCMAKE_C_FLAGS="${BUILD32}" && make
Install the package
make install && mv -v /usr/bin/test_physfs{,-32}
N32
Compile the package:
To do ...
Install the package
make install
64Bit
Compile the package:
sed -i -e '/LIBRARY DESTINATION /s/lib/&64/g' \ -e '/ARCHIVE DESTINATION /s/lib/&64/g' \ CMakeLists.txt && USE_ARCH=64 PKG_CONFIG_PATH=$PKG_CONFIG_PATH64 \ cmake -DCMAKE_INSTALL_PREFIX=/usr \ -DCMAKE_CXX_FLAGS="${BUILD32}" \ -DCMAKE_C_FLAGS="${BUILD32}" && make
Install the package
make install && mv -v /usr/bin/test_physfs{,-64} && ln -sfv multiarch_wrapper /usr/bin/test_physfs
Contents
Installed Programs: | test_physfs, wxtest_physfs |
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Installed Libraries: | libphysfs.{a,la,so} |
Installed Directories: | None |