Difference between revisions of "PhysicsFS"

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Compile the package:
 
Compile the package:
  
  ./configure --prefix=/usr &&
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  cmake . -DCMAKE_INSTALL_PREFIX=/usr &&
 
  make
 
  make
  
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Compile the package:
 
Compile the package:
  
  CC="gcc ${BUILD32}" ./configure --prefix=/usr &&
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  To do ...
make
 
  
 
Install the package
 
Install the package
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Compile the package:
  
  CC="gcc ${BUILDN32}" ./configure --prefix=/usr \
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    --libdir=/usr/lib32 &&
 
make
 
  
 
Install the package
 
Install the package
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Compile the package:
  
  CC="gcc ${BUILD64}" ./configure --prefix=/usr \
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  To do ...
    --libdir=/usr/lib64 &&
 
make
 
  
 
Install the package
 
Install the package
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|-valign="top"
 
|-valign="top"
 
! Installed Programs:
 
! Installed Programs:
| test_physfs
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| test_physfs, wxtest_physfs
 
|-valign="top"
 
|-valign="top"
 
! Installed Libraries:
 
! Installed Libraries:

Revision as of 01:57, 27 July 2008

Download Source: http://icculus.org/physfs/downloads/physfs-2.0.0.tar.gz

Introduction to PhysicsFS

PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem.

Project Homepage: Unknown

Dependencies

Non-Multilib

Compile the package:

cmake . -DCMAKE_INSTALL_PREFIX=/usr &&
make

Install the package:

make install

Multilib

32Bit

Compile the package:

To do ...

Install the package

make install

N32

Compile the package:

To do ...

Install the package

make install

64Bit

Compile the package:

To do ...

Install the package

make install

Contents

Installed Programs: test_physfs, wxtest_physfs
Installed Libraries: libphysfs.{a,la,so}
Installed Directories: None