Difference between revisions of "PhysicsFS"
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Compile the package: | Compile the package: | ||
− | + | CC="gcc ${BUILD32}" ./configure --prefix=/usr && | |
+ | make | ||
Install the package | Install the package | ||
− | + | make install | |
=== N32 === | === N32 === | ||
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Compile the package: | Compile the package: | ||
− | + | CC="gcc ${BUILDN32}" ./configure --prefix=/usr \ | |
+ | --libdir=/usr/lib32 && | ||
+ | make | ||
Install the package | Install the package | ||
− | + | make install | |
=== 64Bit === | === 64Bit === | ||
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Compile the package: | Compile the package: | ||
− | + | CC="gcc ${BUILD64}" ./configure --prefix=/usr \ | |
+ | --libdir=/usr/lib64 && | ||
+ | make | ||
Install the package | Install the package | ||
− | + | make install | |
= Contents = | = Contents = |
Revision as of 11:16, 31 December 2006
Download Source: | http://icculus.org/physfs/downloads/physfs-2.0.0.tar.gz |
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Contents
Introduction to PhysicsFS
PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem.
Dependencies
Non-Multilib
Compile the package:
./configure --prefix=/usr && make
Install the package:
make install
Multilib
32Bit
Compile the package:
CC="gcc ${BUILD32}" ./configure --prefix=/usr && make
Install the package
make install
N32
Compile the package:
CC="gcc ${BUILDN32}" ./configure --prefix=/usr \ --libdir=/usr/lib32 && make
Install the package
make install
64Bit
Compile the package:
CC="gcc ${BUILD64}" ./configure --prefix=/usr \ --libdir=/usr/lib64 && make
Install the package
make install
Contents
Installed Programs: | test_physfs |
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Installed Libraries: | libphysfs.{a,la,so} |
Installed Directories: | None |